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These decisions will affect your stats and also affect how you can traverse the game world (access to specific areas etc).
Core stats
Here are the core criteria that your character possesses in-game:
Vitals
Health
points
regen rate
in combat
out of combat
Stamina
points
cost reduction while attacking with:
fists, blunt weapons, Gorilla Arms
blades and Mantis Blades
Regen rate
Movement speed
Carrying capacity
Combat
Armor points
When not using Tech Weapons
When using Tech Weapons
Attack speed
while using fists, blunt weapons, Gorilla Arms
while using blades and Mantis Blades
Charge time
while using Tech weapons
Effective Damage / second (DPS)
while using fists, blunt weapons, Gorilla Arms
while using blades and Mantis Blades
Aim Down Sights time (ADS)
with shotguns, light machine guns and heavy machine guns
with pistols and revolvers
with submachine guns and rifles
Recoil
with shotguns, light machine guns and heavy machine guns
with pistols and revolvers
with submachine guns and rifles
Spread
with shotguns, light machine guns and heavy machine guns
with pistols and revolvers
with submachine guns and rifles
Damage inflicted
From stealth
with fists and Gorilla Arms
with Mantis Blades and Monowire
with melee weapons
Critical Hit damage (crit)
crit chance
crit amount
Headshot multiplier
Burn damage
chance
amount
Thermal damage
chance
amount
EMP damage
chance
amount
Chemical damage
chance
amount
Damage taken
Resistance
Physical
Thermal
EMP
Chemicals
Mitigation (reduces damage taken by 50%)
Block
damage reduction
when using fists, blunt weapons or Gorilla Arms
Effort (cost in Stamina?)
when using fists, blunt weapons or Gorilla Arms
while using blades and Mantis Blades
Misc
Speed with which enemies detect you
Hacking
cyberdeck ram capacity
quickhack damage
quickhack duration
Crafting Costs
Chance to acquire component from crafting
Chance to get some materials back after upgrading
Upgrade costs
Breach protocol
duration
buffer (the amount that you can have equipped)
RAM
quantity
regen rate
Quickhack
duration
cooldown
Evasion (?)
Visibility to enemies
Attribute points
The character stats system revolves around allocating attribute points across 5 different attributes. Furthermore, each Attribute point is further subdivided in Skills which grant you bonuses for each level reached.
Body
Body determines your physical power. In addition to allowing you to force open doors, each level of Body (starting with level 3) will:
+ 5 Health points
+ 3 Stamina points
+ 3 Damage with Gorilla Arms and fists
+ 1.5 % Damage with melee weapons
- 6 % movement penalty while grappling with an enemy or wielding heavy weapon (HMG or Defender)
Increase movement duration while grappling with enemy
Related skills
Leveled up by killing enemies using melee combat.
Level
Bonus
1
2
+ 10% block damage reduction when using fists, blunt weapons or Gorilla Arms
3
+ 1 Perk Point
4
+ 5% Attack speed when using fists, blunt weapons or Gorilla Arms
5
+ 10% cost reduction while attacking with fists, blunt weapons or Gorilla Arms
6
+ 1 Perk Point
7
+ 10% Crit damage while attacking with fists, blunt weapons or Gorilla Arms
8
+ 2% DPS while attacking with fists, blunt weapons or Gorilla Arms
9
+ 1 Perk Point
10
+ 1 Perk Point
11
+ 5% Crit chance while attacking with fists, blunt weapons or Gorilla Arms
12
+ 1 Perk Point
13
+ 5% Block effort
14
+ 10% Attack speed when using fists, blunt weapons or Gorilla Arms
15
+ 1 Perk Point
16
+ 5% Stamina
17
+ 5% Health
18
+ 1 Perk Point
19
+ 5% Stamina
20
Trait (?)
Shotguns and machine guns
Level
Bonus
1
2
+ 20% ADS time with shotguns, light machine guns and heavy machine guns
3
+ 1 Perk Point
4
-10% recoil with shotguns, light machine guns and heavy machine guns
5
-25% spread with shotguns, light machine guns and heavy machine guns
6
+ 1 Perk Point
7
+ 5% Crit chance with shotguns, light machine guns and heavy machine guns
8
-10% recoil with shotguns, light machine guns and heavy machine guns
9
+ 1 Perk Point
10
+ 1 Perk Point
11
+ 15% Crit damage with shotguns, light machine guns and heavy machine guns
12
+ 1 Perk Point
13
-10% recoil with shotguns, light machine guns and heavy machine guns
14
-15% recoil with shotguns, light machine guns and heavy machine guns
15
+ 1 Perk Point
16
-25% spread with shotguns, light machine guns and heavy machine guns
17
-10% spread with shotguns, light machine guns and heavy machine guns
18
Point
19
-15% recoil with shotguns, light machine guns and heavy machine guns
20
Trait
Leveled up by exhausting stamina
Level
Bonus
1
2
+ 20 carrying capacity
3
+ 1 Perk Point
4
+ 5% Stamina points
5
+ 10% Stamina regen rate
6
+ 40 carrying capacity
7
+ 1 Perk Point
8
+ 1 Perk Point
9
+ 5% Health
10
+ 1 Perk Point
11
+ 1 Perk Point
12
+ 5% Health
13
+ 100 carrying capacity
14
+ 1 Perk Point
15
+ 10% Health regen out of combat
16
+ 1 Perk Point
17
+ 5% Health
18
+ 3% Armor
19
+ 1 Perk Point
20
Trait
Reflexes
Reflexes determine your maneuverability. In addition to increasing your overall movement speed, each level in Reflexes will:
+ 0.25 % Crit chance
+ 3 Damage with Mantis Blades and Monowire
+ 0.75 % Mitigation Chance
Related skills
Level
Bonus
1
2
+ 10% attack speed while using blades and Mantis Blades
3
+ 1 Perk Point
4
+ 10% stamina cost reduction while using blades and Mantis Blades
5
+ 2% DPS while using blades and Mantis Blades
6
+ 10% Crit damage while using blades and Mantis Blades
7
+ 5% Crit chance while using blades and Mantis Blades
8
+ 1 Perk Point
9
+ 1 Perk Point
10
+ 1 Perk Point
11
+ 10% attack speed while using blades and Mantis Blades
12
+ 10% stamina cost reduction while using blades and Mantis Blades
13
+ 10% attack speed while using blades and Mantis Blades
14
+ 1 Perk Point
15
-25% Block Effort
16
+ 1 Perk Point
17
+ 1 Perk Point
18
+ 5% Stamina
19
+ 3% DPS while using blades and Mantis Blades
20
Trait
Level
Bonus
1
2
-20% ADS time on handguns
3
+ 1 Perk Point
4
-10% recoil on handguns
5
-25% spread on handguns
6
+ 1 Perk Point
7
+ 5% Crit chance when using handguns
8
-10% recoil on handguns
9
+ 1 Perk Point
10
+ 1 Perk Point
11
+ 15% Crit damage on handguns
12
+ 1 Perk Point
13
-10% recoil on handguns
14
-15% recoil on handguns
15
+ 1 Perk Point
16
-25% spread on handguns
17
-10% spread on handguns
18
+ 1 Perk Point
19
-15% recoil on handguns
20
Trait
Submachine guns and rifles
Level
Bonus
1
2
-20% ADS time on submachine guns and rifles
3
+ 1 Perk Point
4
-10% recoil on submachine guns and rifles
5
-25% spread on submachine guns and rifles
6
+ 1 Perk Point
7
+ 5% Crit chance on submachine guns and rifles
8
-10% recoil on submachine guns and rifles
9
+ 1 Perk Point
10
+ 1 Perk Point
11
+ 15% Crit damage on submachine guns and rifles
12
+ 1 Perk Point
13
-10% recoil on submachine guns and rifles
14
-15% recoil on submachine guns and rifles
15
+ 1 Perk Point
16
-25% spread on submachine guns and rifles
17
-10% spread on on submachine guns and rifles
18
+ 1 Perk Point
19
-15% recoil on on submachine guns and rifles
20
Trait
Technical ability
Technical ability represents your technical know-how. It allows you to unlock doors and use Tech weapons. Each level will grant you:
+ 1% Armor
Related skills
Level
Bonus
1
2
+ 1 Perk Point
3
-5% Crafting costs
4
-5% Crafting costs
5
+ 1 Perk Point
6
Unlocks new Crafting Specs for consumables, weapons, and clothing
7
+ 5% chance to acquire component from crafting
8
+ 1 Perk Point
9
Unlocks Crafting Specs for Rare weapons, weapon mods, and clothing
10
+ 1 Perk Point
11
-5% Crafting costs
12
+ 5% chance to acquire component from crafting
13
Epic crafting specs unlocked
14
+ 1 Perk Point
15
+ 5% chance to get materials back after upgrading
16
-15% upgrade costs
17
+ 1 Perk Point
18
Iconic crafting specs unlocked
19
-15% upgrade costs
20
Trait
About leveling up the stats
Level
Bonus
1
2
+ 1 Perk Point
3
+ 3% Armor when using tech weapons
4
-5% charge time for tech weapons
5
+ 5% DPS when using tech weapons
6
+ 1 Perk Point
7
+ 3% Armor when using tech weapons
8
+ 1 Perk Point
9
+ 5% Crit chance when using tech weapons
10
+ 1 Perk Point
11
+ 3% Armor when using tech weapons
12
+ 5% all resistance
13
+ 5% Crit chance when using tech weapons
14
+ 1 Perk Point
15
+ 5% Crit chance when using tech weapons
16
+ 4% Armor when using tech weapons
17
+ 1 Perk Point
18
+ 1 Perk Point
19
-10% charge time for tech weapons
20
Trait
Intelligence
Intelligence determines your netrunning proficiency. Every level of Intelligence will:
+ 4 % cyberdeck RAM capacity
+ 10 % quickhack damage
+ 1 % quickhack duration
Related skills
Level
Bonus
1
2
+ 1 Perk Point
3
+ 5% Breach protocol duration
4
+ 10% components acquired (during what?)
5
+ 5% Breach protocol duration
6
+ 1 Perk Point
7
+ 5% Breach protocol duration
8
+1 RAM quantity
9
+ 10% components acquired
10
+ 1 Perk Point
11
+ 5% Breach protocol duration
12
+ 10% components acquired
13
+1 RAM quantity
14
+ 1 Perk Point
15
+ 5% Breach protocol duration
16
+ 1 Perk Point
17
+ 10% components acquired
18
+ 1 Perk Point
19
+ 1 Breach protocol buffer
20
Trait
Level
Bonus
1
2
+ 1 Perk Point
3
+ 5% quickhack duration
4
+ 1 Perk Point
5
+ 1 RAM
6
-5% quickhack cooldown
7
+ 5% quickhack duration
8
-5% quickhack cooldown
9
+ 1 Perk Point
10
+ 1 RAM
11
+ 1 Perk Point
12
-5% quickhack cooldown
13
+ 5% quickhack duration
14
+ 1 Perk Point
15
+ 1 RAM
16
-5% quickhack cooldown
17
+ 5% quickhack duration
18
-5% quickhack cooldown
19
+ 1 Perk Point
20
Trait
Cool
Cool determines your resilience, composure and effectiveness in operating from stealth. Each level of Cool will:
+ 2 % crit damage
+ 1 % all resistances
+ 10 % stealth damage
- 0.5 % speed at which enemies detect you
+ 1 sec enemy grapple duration
Related skills
Level
Bonus
1
2
+ 3 % Evasion
3
+ 1 Perk Point
4
-10% visibility to enemies
5
+ 1 Perk Point
6
+10% health regen rate outside combat
7
+ 1 Perk Point
8
+ 3% movement speed
9
+ 3% DPS
10
+ 1 Perk Point
11
+ 2% DPS
12
+ 3 % Evasion
13
+ 1 Perk Point
14
+ 2% movement speed
15
-10% visibility to enemies
16
+ 4 % Evasion
17
+ 1 Perk Point
18
+ 1 Perk Point
19
-10% visibility to enemies
20
Trait
Level
Bonus
1
2
+ 10% crit chance
3
+ 3% armor
4
+ 1 Perk Point
5
+ 1 Perk Point
6
+ 10% health
7
+ 10% Stamina
8
+ 5% all resistances
9
+ 1 Perk Point
10
+ 1 Perk Point
11
+ 1 Perk Point
12
+ 5% all resistances
13
+ 1 Perk Point
14
+ 5% Crit damage
15
+ 10% crit chance
16
+ 3% movement speed
17
+ 1 Perk Point
18
+ 7% armor
19
+ 5% crit damage
20
Trait
Weapons
There are three types of firearms:
Power: bullets can ricochet of surfaces (only with Ballistic Coprocessor cyberware is equipped?)
Tech: Can be charged to release a powerful shot (also can shoot through walls?)