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Cyberpunk

Cyberpunk

Character build

 

 

 

 

 

These decisions will affect your stats and also affect how you can traverse the game world (access to specific areas etc).

Core stats

 

Here are the core criteria that your character possesses in-game:

 

Vitals

  • Health

    • points

    • regen rate

      • in combat

      • out of combat

  • Stamina

    • points

    • cost reduction while attacking with:

      • fists, blunt weapons, Gorilla Arms

      • blades and Mantis Blades

    • Regen rate

  • Movement speed

  • Carrying capacity

Combat

 

  • Armor points

    • When not using Tech Weapons

    • When using Tech Weapons

  • Attack speed

    • while using fists, blunt weapons, Gorilla Arms

    • while using blades and Mantis Blades

  • Charge time

    • while using Tech weapons

  • Effective Damage / second (DPS)

    • while using fists, blunt weapons, Gorilla Arms

    • while using blades and Mantis Blades

  • Aim Down Sights time (ADS)

    • with shotguns, light machine guns and heavy machine guns

    • with pistols and revolvers

    • with submachine guns and rifles

  • Recoil

    • with shotguns, light machine guns and heavy machine guns

    • with pistols and revolvers

    • with submachine guns and rifles

  • Spread

    • with shotguns, light machine guns and heavy machine guns

    • with pistols and revolvers

    • with submachine guns and rifles

  • Damage inflicted

    • From stealth

    • with fists and Gorilla Arms

    • with Mantis Blades and Monowire

    • with melee weapons

    • Critical Hit damage (crit)

      • crit chance

      • crit amount

    • Headshot multiplier

    • Burn damage

      • chance

      • amount

    • Thermal damage

      • chance

      • amount

    • EMP damage

      • chance

      • amount

    • Chemical damage

      • chance

      • amount

  • Damage taken

    • Resistance

      • Physical

      • Thermal

      • EMP

      • Chemicals

    • Mitigation (reduces damage taken by 50%)

  • Block

    • damage reduction

      • when using fists, blunt weapons or Gorilla Arms

    • Effort (cost in Stamina?)

      • when using fists, blunt weapons or Gorilla Arms

      • while using blades and Mantis Blades

Misc

  • Speed with which enemies detect you

  • Hacking

    • cyberdeck ram capacity

    • quickhack damage

    • quickhack duration

  • Crafting Costs

  • Chance to acquire component from crafting

  • Chance to get some materials back after upgrading

  • Upgrade costs

  • Breach protocol

    • duration

    • buffer (the amount that you can have equipped)

  • RAM

    • quantity

    • regen rate

  • Quickhack

    • duration

    • cooldown

  • Evasion (?)

  • Visibility to enemies

 

Attribute points

The character stats system revolves around allocating attribute points across 5 different attributes. Furthermore, each Attribute point is further subdivided in Skills which grant you bonuses for each level reached.

Body

Body determines your physical power. In addition to allowing you to force open doors, each level of Body (starting with level 3) will:

  • + 5 Health points

  • + 3 Stamina points

  • + 3 Damage with Gorilla Arms and fists

  • + 1.5 % Damage with melee weapons

  • - 6 % movement penalty while grappling with an enemy or wielding heavy weapon (HMG or Defender)

  • Increase movement duration while grappling with enemy

 

Related skills

 

Leveled up by killing enemies using melee combat.

Level

Bonus

1

 

2

+ 10% block damage reduction when using fists, blunt weapons or Gorilla Arms

3

+ 1 Perk Point

4

+ 5% Attack speed when using fists, blunt weapons or Gorilla Arms

5

+ 10% cost reduction while attacking with fists, blunt weapons or Gorilla Arms

6

+ 1 Perk Point

7

+ 10% Crit damage while attacking with fists, blunt weapons or Gorilla Arms

8

+ 2% DPS while attacking with fists, blunt weapons or Gorilla Arms

9

+ 1 Perk Point

10

+ 1 Perk Point

11

+ 5% Crit chance while attacking with fists, blunt weapons or Gorilla Arms

12

+ 1 Perk Point

13

+ 5% Block effort

14

+ 10% Attack speed when using fists, blunt weapons or Gorilla Arms

15

+ 1 Perk Point

16

+ 5% Stamina

17

+ 5% Health

18

+ 1 Perk Point

19

+ 5% Stamina

20

Trait (?)

Shotguns and machine guns

Level

Bonus

1

 

2

+ 20% ADS time with shotguns, light machine guns and heavy machine guns

3

+ 1 Perk Point

4

-10% recoil with shotguns, light machine guns and heavy machine guns

5

-25% spread with shotguns, light machine guns and heavy machine guns

6

+ 1 Perk Point

7

+ 5% Crit chance with shotguns, light machine guns and heavy machine guns

8

-10% recoil with shotguns, light machine guns and heavy machine guns

9

+ 1 Perk Point

10

+ 1 Perk Point

11

+ 15% Crit damage with shotguns, light machine guns and heavy machine guns

12

+ 1 Perk Point

13

-10% recoil with shotguns, light machine guns and heavy machine guns

14

-15% recoil with shotguns, light machine guns and heavy machine guns

15

+ 1 Perk Point

16

-25% spread with shotguns, light machine guns and heavy machine guns

17

-10% spread with shotguns, light machine guns and heavy machine guns

18

Point

19

-15% recoil with shotguns, light machine guns and heavy machine guns

20

Trait

Leveled up by exhausting stamina

Level

Bonus

1

 

2

+ 20 carrying capacity

3

+ 1 Perk Point

4

+ 5% Stamina points

5

+ 10% Stamina regen rate

6

+ 40 carrying capacity

7

+ 1 Perk Point

8

+ 1 Perk Point

9

+ 5% Health

10

+ 1 Perk Point

11

+ 1 Perk Point

12

+ 5% Health

13

+ 100 carrying capacity

14

+ 1 Perk Point

15

+ 10% Health regen out of combat

16

+ 1 Perk Point

17

+ 5% Health

18

+ 3% Armor

19

+ 1 Perk Point

20

Trait

Reflexes

Reflexes determine your maneuverability. In addition to increasing your overall movement speed, each level in Reflexes will:

  • + 0.25 % Crit chance

  • + 3 Damage with Mantis Blades and Monowire

  • + 0.75 % Mitigation Chance

Related skills

Level

Bonus

1

 

2

+ 10% attack speed while using blades and Mantis Blades

3

+ 1 Perk Point

4

+ 10% stamina cost reduction while using blades and Mantis Blades

5

+ 2% DPS while using blades and Mantis Blades

6

+ 10% Crit damage while using blades and Mantis Blades

7

+ 5% Crit chance while using blades and Mantis Blades

8

+ 1 Perk Point

9

+ 1 Perk Point

10

+ 1 Perk Point

11

+ 10% attack speed while using blades and Mantis Blades

12

+ 10% stamina cost reduction while using blades and Mantis Blades

13

+ 10% attack speed while using blades and Mantis Blades

14

+ 1 Perk Point

15

-25% Block Effort

16

+ 1 Perk Point

17

+ 1 Perk Point

18

+ 5% Stamina

19

+ 3% DPS while using blades and Mantis Blades

20

Trait

Level

Bonus

1

 

2

-20% ADS time on handguns

3

+ 1 Perk Point

4

-10% recoil on handguns

5

-25% spread on handguns

6

+ 1 Perk Point

7

+ 5% Crit chance when using handguns

8

-10% recoil on handguns

9

+ 1 Perk Point

10

+ 1 Perk Point

11

+ 15% Crit damage on handguns

12

+ 1 Perk Point

13

-10% recoil on handguns

14

-15% recoil on handguns

15

+ 1 Perk Point

16

-25% spread on handguns

17

-10% spread on handguns

18

+ 1 Perk Point

19

-15% recoil on handguns

20

Trait

Submachine guns and rifles

Level

Bonus

1

 

2

-20% ADS time on submachine guns and rifles

3

+ 1 Perk Point

4

-10% recoil on submachine guns and rifles

5

-25% spread on submachine guns and rifles

6

+ 1 Perk Point

7

+ 5% Crit chance on submachine guns and rifles

8

-10% recoil on submachine guns and rifles

9

+ 1 Perk Point

10

+ 1 Perk Point

11

+ 15% Crit damage on submachine guns and rifles

12

+ 1 Perk Point

13

-10% recoil on submachine guns and rifles

14

-15% recoil on submachine guns and rifles

15

+ 1 Perk Point

16

-25% spread on submachine guns and rifles

17

-10% spread on on submachine guns and rifles

18

+ 1 Perk Point

19

-15% recoil on on submachine guns and rifles

20

Trait

Technical ability

Technical ability represents your technical know-how. It allows you to unlock doors and use Tech weapons. Each level will grant you:

  • + 1% Armor

Related skills

Level

Bonus

1

 

2

+ 1 Perk Point

3

-5% Crafting costs

4

-5% Crafting costs

5

+ 1 Perk Point

6

Unlocks new Crafting Specs for consumables, weapons, and clothing

7

+ 5% chance to acquire component from crafting

8

+ 1 Perk Point

9

Unlocks Crafting Specs for Rare weapons, weapon mods, and clothing

10

+ 1 Perk Point

11

-5% Crafting costs

12

+ 5% chance to acquire component from crafting

13

Epic crafting specs unlocked

14

+ 1 Perk Point

15

+ 5% chance to get materials back after upgrading

16

-15% upgrade costs

17

+ 1 Perk Point

18

Iconic crafting specs unlocked

19

-15% upgrade costs

20

Trait

About leveling up the stats

Level

Bonus

1

 

2

+ 1 Perk Point

3

+ 3% Armor when using tech weapons

4

-5% charge time for tech weapons

5

+ 5% DPS when using tech weapons

6

+ 1 Perk Point

7

+ 3% Armor when using tech weapons

8

+ 1 Perk Point

9

+ 5% Crit chance when using tech weapons

10

+ 1 Perk Point

11

+ 3% Armor when using tech weapons

12

+ 5% all resistance

13

+ 5% Crit chance when using tech weapons

14

+ 1 Perk Point

15

+ 5% Crit chance when using tech weapons

16

+ 4% Armor when using tech weapons

17

+ 1 Perk Point

18

+ 1 Perk Point

19

-10% charge time for tech weapons

20

Trait

Intelligence

Intelligence determines your netrunning proficiency. Every level of Intelligence will:

  • + 4 % cyberdeck RAM capacity

  • + 10 % quickhack damage

  • + 1 % quickhack duration

Related skills

 

Level

Bonus

1

 

2

+ 1 Perk Point

3

+ 5% Breach protocol duration

4

+ 10% components acquired (during what?)

5

+ 5% Breach protocol duration

6

+ 1 Perk Point

7

+ 5% Breach protocol duration

8

+1 RAM quantity

9

+ 10% components acquired

10

+ 1 Perk Point

11

+ 5% Breach protocol duration

12

+ 10% components acquired

13

+1 RAM quantity

14

+ 1 Perk Point

15

+ 5% Breach protocol duration

16

+ 1 Perk Point

17

+ 10% components acquired

18

+ 1 Perk Point

19

+ 1 Breach protocol buffer

20

Trait

Level

Bonus

1

 

2

+ 1 Perk Point

3

+ 5% quickhack duration

4

+ 1 Perk Point

5

+ 1 RAM

6

-5% quickhack cooldown

7

+ 5% quickhack duration

8

-5% quickhack cooldown

9

+ 1 Perk Point

10

+ 1 RAM

11

+ 1 Perk Point

12

-5% quickhack cooldown

13

+ 5% quickhack duration

14

+ 1 Perk Point

15

+ 1 RAM

16

-5% quickhack cooldown

17

+ 5% quickhack duration

18

-5% quickhack cooldown

19

+ 1 Perk Point

20

Trait


Cool

Cool determines your resilience, composure and effectiveness in operating from stealth. Each level of Cool will:

  • + 2 % crit damage

  • + 1 % all resistances

  • + 10 % stealth damage

  • - 0.5 % speed at which enemies detect you

  • + 1 sec enemy grapple duration

Related skills

Level

Bonus

1

 

2

+ 3 % Evasion

3

+ 1 Perk Point

4

-10% visibility to enemies

5

+ 1 Perk Point

6

+10% health regen rate outside combat

7

+ 1 Perk Point

8

+ 3% movement speed

9

+ 3% DPS

10

+ 1 Perk Point

11

+ 2% DPS

12

+ 3 % Evasion

13

+ 1 Perk Point

14

+ 2% movement speed

15

-10% visibility to enemies

16

+ 4 % Evasion

17

+ 1 Perk Point

18

+ 1 Perk Point

19

-10% visibility to enemies

20

Trait

Level

Bonus

1

 

2

+ 10% crit chance

3

+ 3% armor

4

+ 1 Perk Point

5

+ 1 Perk Point

6

+ 10% health

7

+ 10% Stamina

8

+ 5% all resistances

9

+ 1 Perk Point

10

+ 1 Perk Point

11

+ 1 Perk Point

12

+ 5% all resistances

13

+ 1 Perk Point

14

+ 5% Crit damage

15

+ 10% crit chance

16

+ 3% movement speed

17

+ 1 Perk Point

18

+ 7% armor

19

+ 5% crit damage

20

Trait

Weapons

 

There are three types of firearms:

  • Power: bullets can ricochet of surfaces (only with Ballistic Coprocessor cyberware is equipped?)

  • Tech: Can be charged to release a powerful shot (also can shoot through walls?)

  • Smart: fires homing projectiles

 

 

Sources

https://cyberpunk2077.wiki.fextralife.com/Stats

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